Weblog

Monday, 21 September 2009

  • "Inglourious Basterds" and the Tarantino Mix-Tape

    If you'll pardon my doing so, I'd like to start things off today on a bit of a proactive note. Namely, if you haven't seen Inglourious Basterds yet, please take the time to do so. Not for my sake, of course. I've seen it twice, once squeezed between a pair of frightfully squeamish women, and I suppose it wouldn't be the worse thing in the world if you'd read this without really knowing what I was talking about. Still, being able to bond over a shared experience is what seperates us from the chimps.

    Or do they do that too? Regardless, I'm pretty sure shameless bat-wielding Nazi killers never come up in conversation during daily poo-flinging sessions. Then again, according to a spur-of-the-moment Wikipedia search, chimps and orangutans do show laughterlike vocalizations in response to certain stimuli -- so if they were to watch Inglourious Basterds, they'd probably enjoy it. How's that for a thesis?

    Anyway, more to the point. Those of us who've seen the picture can now revel in our butter-flavoured recollections. Evil Nazis! German starlets! The basement shootout! Hugo Stiglitz! And all of it accompanied by a truly ecclectic collection of song and score snippets, from old '70s Blaxploitation theme songs (no kidding) to David Bowie (no kidding.)

    Asked why he wouldn't just hire an established band to record some songs for the film or, you know, a film composer to score the piece, Tarantino said: "I hate that crap. It would've been easy to hire some artist to do the 'Ballad of Shoshanna,' and it could be telling her story in a very on-point, nail-on-the-head kind of way." Instead, the director chose the old David Bowie tune "Cat People (Putting Out Fire)," a song recorded back in 1981 with Giorgio Moroder, to accompany perhaps the most arresting visual of the entire film. Forget the scalping, the gun play, and the pummellings; it's when beautiful Melanie Laurent, playing Shosanna, peers through the upstairs window of her modest movie theatre at a league of top-ranking Nazi officials -- and the opening licks of "Cat People" kick in -- that the film enters a truly mystical plane.

    It's not just a bunch of actors dressed as Nazis. And it's not just another David Bowie song. It's that chill-inducing line "Still this pulsing night, A plague I call a heartbeat"; the leviathan Swastika banners floating down from the ceiling; the three hundred cans of nitrate film ready to detonate backstage. And the knowledge that the fate of the free world, at least in this fictionalized version of history, depends upon the outcome of this night.

    "You're actually shocked at how well the lyrics to 'Cat People' work to [Shosanna's] story," Tarantino said during an interview at Amoeba Music in Hollywood. "I'm looking for that stuff that you haven't heard a gazillion times before. It's kind of a personal mix-tape that I'm making for you. I like the amateur quality about it."

Sunday, 20 September 2009

  • TMNT Volume One's "The Passing"

    Never one to oppose frivolous impulse spending, your dear author has never had any qualms about, say, dropping $40 for a stuffed Jason Voorhees doll. Or $70 for a horrendously overpriced Shock Suspen-Stories Volume 2. Or about a week's paycheque for the entire HBO Tales From the Crypt DVD collection, which is still buried under a ton and a half of packing peanuts at the time of this writing. And while some of my esteemed colleagues may say that I'm otherwise missing a few teeth off the main sprocket, what with all the currency I've thrown down the tubes over the last few years, I remain quietly unphased. Spending money on useless crap makes me feel good. And it makes me a good little drudge in the eyes of our vicious consumer culture overlords.

    So getting royally screwed while purchasing a twenty-year-old Ninja Turtles comic? Hardly something to lose sleep over. Granted, I probably could've gotten the same issue for a dollar or so off Ebay with little to no effort. But I would've had to pay for shipping -- which, I admit, wouldn't have cost more than a couple of bucks at most. But then again, I would've had to wait a week or two for the thing to arrive. Which would have taken considerably less time if I'd opted for Expedited Shipping. Which I usually do. So, uhh...Yeah. I got screwed.

    But it's a good kind of 'screwed.' You know, the kind that makes you sort of regret being taken advantage of in the most basic and vile way, but still pretty pleased with the resulting aftermath. Not unlike that time you were drunk and in college, and there was that one attractive freshman with the neat Ramses tattoo under her left...

    Knee.

    Ha. Anyhow, fifteen bucks for the above mentioned issue. (Which, incidentally, is what I paid Ms. Ramses. True story.) To the best of my knowledge, no individual in recorded history has ever spent more than $4 for TMNT #9, and with a two-decade old sticker price of $1.50, I'm pretty sure that means Pendragon Comics charged me 1000% more than they had any right to.

    But I digress. Fifteen bucks spent on Ninja Turtles is fifteen bucks well spent in my book, and "The Passing" is one of those great TMNT issues from back when the franchise (if you could even call it that) was just getting on its feet. This was 1986; no cartoon, no action figures, and no feature films. Just a whole bunch of gritty, quirky tales written in classic Eastman and Laird fashion, beautifully rendered in eye-catching black and white.

    Now while TMNT #9 isn't the strongest issue in terms of visuals and layout -- some of the panels do seem a little weak compared those in previous issues -- the storyline is class. The book opens with a harrowing samurai battle in pre-industrial Japan, where we find a young Asian man lost amidst the chaos looking quite peculiar in his NYU t-shirt and matching boxer shorts. The helpless time traveller spies a legion of flag-toting warriors just before he awakes in his bed in present day New York City, screaming bloody murder. It seems his dreams have been haunted lately by this recurring vision of battle in a faraway land.

    Cut across town to what we learn are the "Pre-Teenage" Mutant Ninja Turtles, who are busy practicing their fight techniques under the watchful gaze of Master Splinter. The grizzled old rat chastises Donatello for his weak blocking thrusts and then scuttles off to meditate, where he feels "a presence on the astral plane" -- sort of like gaydar, I assume, only more mystical. With a little effort, Splinter manages to make contact with an elderly Japanese man who, lying sick in his death bed, has been reaching out spiritually to anyone who might be listening.

    The old man explains that the spirit force of the great Gosei samurai clan has been passed down from father to son throughout time. Now it's his time to pass it along to his son, Kenji, but he lives in New York City and has turned to evil, heading up the notorious Goseico, Inc. crime syndicate and doing all sorts of nasty wheelings and dealings. The man hopes instead to pass the spirit force on to his grandson, before he too is swept up in a life of crime and the bushido spirit of their ancient clan is lost forever.

    So Splinter and the old man switch bodies -- easy peasy lemon squeezy -- and Hatsumi, in his temporary rodent avatar, hurries downtown to find his grandson and bestow upon him the way of the warrior. Accompanied by a quartet of young terrapin ninjas, natch.

    How does it all turn out? Does the grandson finally accept his ancestor's spirits? Do the turtles beat up a bunch of gun-toting ninja guards? Does the old Japanese fart die happily ever after? You'll have to drop $15 on your very own overpriced copy of "The Passing" to find out -- or $40 on the new collected book, which includes the story in question.

    Or, you know, read the entire issue online. Whatever.

Friday, 17 October 2008

  • Of codecs, five-five-sixers and pineapples...

    When the original Metal Gear Solid fell into my lap nearly ten years ago, it wasn't quite love at first sight. True, it was unlike any game I'd ever played before, but that made it a little bit -- how shall I put this -- frightening. It wasn't a run-and-gun. It wasn't a space shooter. It wasn't a platform game. In fact, it was redefining the very meaning of "video game" right there in front of my eyes, even if I was too busy staring at the pretty graphics to pay attention.

    The opening scenario might seem rather mundane now but at the time, it was positively mind-blowing. Sneak past (not kill!) a trio of armed guards. Watch out for a wall-mounted security camera. Crawl into a tiny ventilation duct. And work your way deep into an enemy fortress, without being seen or caught. It was new, it was unique, and it felt absolutely real, from the way your footprints traced their way through the snow to the rats scurrying along beside you.

    Granted, many of the core gameplay mechanics found in Metal Gear Solid could be traced back to the series' first appearance on the MSX2 home computer (and later the NES.) Evading enemies, sneaking into enemy territory, and communicating with team members via radio were all part of the original Metal Gear back in 1987. But this was different. This wasn't 8-bit anymore; this was 3D! It had voice acting, and a dynamic soundtrack, and melodrama! Oodles and oodles of melodrama! In other words, it won me over in a big way.

    And so too, I suspect, will Metal Gear Solid: The Twin Snakes.

    A Gamecube-exclusive remake of Metal Gear Solid, Twin Snakes is a wet dream of mine come true. Taking all that made the original so damn satisfying -- the fantastic gameplay, the boss battles, the codec dialogue, the cinematics -- and ramping it up from 32 to 128 bits, this gem saw release in 2004 and turned an entire league of Nintendo fans into Kojima fans virtually overnight. Sure, the N crowd never got any of the sequels (the fantastic Sons of Liberty or so-so Snake Eater), but they did get one of the defining games of our generation remastered and repackaged, with all-new cinematics and gameplay mechanics, in glorious 480p high definition.

    In other words, it's like hooking up with an old girlfriend you really loved who's just gotten a great boob job.

    The end.

Thursday, 16 October 2008

  • What are Wii playing today?

    By now, Nintendo's Wii console should need no introduction. Despite a few initial hurdles and ostensibly being named after male genitalia (apparently Nintendo Lil' Winky, Baby Maker and Bald-Headed Giggle Stick were also in contention), the console single-handedly revived Nintendo's sagging fortunes following the Gamecube's lacklustre performance and has quickly become the home console sales leader both here and abroad, with over thirty million units sold at $249.99 a pop.

    In fact, despite being on the market for a full two years now, Wii consoles are still every bit as hard to find on store shelves as they were back in 2006, a fact made all the more hilarious by the sight of homeless people melting down PlayStation 3 consoles for warmth during the Holiday season. 'Tis the nature of the beast, I suppose. Fortunes can turn quickly in an industry as large and multi-faceted as this one, and though Sony unequivocally won the hardware battle last time around, companies who rest on their laurels too long often get a swift kick in the pants for their complacency.

    Along with all the third-party, third-rate shovelware (of which there is an alarming amount), the Wii boasts a lineup of truly sensational titles like Super Mario Galaxy, Metroid Prime 3, Legend of Zelda: Twilight Princess, Okami, and more. Still, for many gamers, the decision to jump to Nintendo's platform was not only influenced by the promise of new and unique gameplay experiences -- the kind Nintendo has built its entire marketing campaign around -- but also by the lure of games long since past. While the Virtual Console hasn't quite reached its goal of being "the greatest video game archive in history," as Nintendo once put it, there's still a lot to like about having a digital copy of your favourite NES or Super NES classics ready to play whenever you boot up your Wii.

    Video game purists will likely still have their old Nintendo consoles, and even with the cleanliness and convenience of being able to download classic games right to your Wii, nothing really beats digging out a twenty-year-old piece of gaming history and dusting it off for a few rounds of Duck Hunt. The beauty of Nintendo's service then? Being able to catch up on a whole lot of awesome games that flew under the radar back when you were a little less savvy about your video game purchases.

    First up: Mega Man 2. One of those games that earned its classic status ages ago and yet, for some reason or another, I never got around to playing, MM 2 was released for the Nintendo Entertainment System in 1989 and became a bestseller virtually overnight. Featuring an endearingly bare-bones plot about an evil Dr. Wily and his eight rampaging robots, the game thrusts players into the action as Mega Man (known as Rock Man in Japan, oddly enough), an advanced humanoid cyborg championed by Dr. Light. Players jump, shoot, run, climb, skid and fly through a series of stages, each one culminating in a final showdown with one of Dr. Wily's bad-ass bots; defeat the boss and his signature weapon (or ability) becomes available to you.

    Success depends on your ability to use each weapon wisely during the course of the game to tackle foes that might previously have been too difficult or to reach areas once thought off-limits. Can't handle that pesky Wood Man? Backtrack to Metal Man's stage and swipe his Metal Blades -- that arboreal asshole won't stand a chance. Can't seem to reach that 1-Up? Equip the platform powerup and simply hop your way there. It's this type of revolutionary, non-linear gameplay that made Mega Man 2 a breath of fresh air twenty years ago, and it still works well today.

    As for presentation, Mega Man 2 wins points for some clever level design and clean, crisp graphics. To be honest, while these aren't the best visuals to come out of the 8-bit era, they're still pretty damn spectacular for the time period. Likewise, I can point to a few other NES games whose soundtracks rise superior, but these tunes definitely fit the mood and tone of the game and are catchy enough to merit your attention.

    At the measly price of five bucks, you'd be hard pressed to find a workable 2D gameplay experience anywhere, let alone one as polished, cherished and downright enjoyable as this one. Whether you've been a fan of the Blue Bomber for years or, like me, you're new to the series, Mega Man 2 for the Virtual Console should be a no-brainer. This, my friends, is what the VC is all about: great games, reasonable prices, and zero effort on your part.

Sunday, 12 October 2008

  • Retro-Replay #7: "I'm not a chicken. You're a turkey!"

    It all begins innocently enough. Little Joey is putting away his books after a busy day at school, his squeaky-clean smile and unconscionably adorable appearance evidence that the weight of the world hasn't quite crushed his spirit just yet. But poor Joey is in for a rude awakening -- a predator is on the loose. Yes, a predator. An evil, seething, raptorious consumer of souls walking amongst the children looking for a fresh young mind to corrupt.

    Enter: the leather jacket.

     

    Confirming the widely held belief that pot smokers are taller, older, more evil versions of the average American pre-teen -- a notion made concrete by the wearing of the eternally evil leather jacket -- Joey's doppelganger (we'll call him Evil Joey) promptly breaks out a trio of joints and invites Good Joey to dig in.

    The boy hesitates. His parents, his teachers and his television set have all told him to stay well away from the stuff. His whole future might depend on this very decision: on the one hand, a tough but spiritually fulfilling life of hard work, honest living and meaningful relationships. And on the other, an existence dotted with visits from local law enforcement, empty Cheetos bags and an uncontrollable desire to listen to Grateful Dead records. Evil Joey senses the fright and confusion in the young boy's voice and does what any self respecting thirteen-year-old dope dealer would do. He starts clucking like a chicken.

    Switch focus to the Ninja Turtles, who are talking to a classroom full of carpet crawlers. "Joey's in a jam. What should he do?" Get a teacher? Get a pizza? Hightail it the **** out of there? Donatello can only pray Good Joey is smart enough to do the right thing as we segue back to the school hallway, where a staunch and determined young Joey slams his locker shut and says to his clucking tormentor, "I'm not a chicken. You're a turkey!"

    And with that Good Joey brushes past a profoundly befuddled Evil Joey who, we are to assume, will now think long and hard about the possible consequences of wearing a leather jacket in public. Thank you, Partnership for a Drug-Free America! Thank you, Ninja Turtles! Where would we be without you?

Retro_Playback

  • Visit Retro_Playback's Xanga Site
    • Member Since: 6/10/2005

Weblog Archives

Don't worry - your calendar is here… to see it in action just click "Save" above and refresh the page.